Resident Evil 2

Brief

M&C Saatchi asked to us to design, build and run a pop-up safe house bar as part of an immersive experience to mark the remake of Capcom’s cult classic playstation game, Resident Evil 2. They wanted food & drink for a 100 person media launch night and then to serve 400 gamers mid-west America inspired cocktails, custom beers & wine over 2 days.

After completing a zombie escape experience set in the game's police department HQ (by Swamp Studio) fans arrived in the station’s attic where they were given a vial of ‘The Antidote’, a cocktail shot we invented, made with vermouth & pig’s blood and thickened to a blood like viscosity with ultratex. They were then ushered into the bar by blood covered police officers for beer & cocktails.

Menu

  • Beef burnt ends & bone marrow beans
  • Double Mac & cheese
  • Alabama Slammer
  • Arklay County Boilo
  • Raccoon City Pale Ale (made by Tap Social Movement)
  • The Antidote

We commissioned Tap Social Movement to bottle & bespoke label 1000 Raccoon City Pale Ale’s and turned Le Grappin’s wines from #Bagnum into blood-bag-wine served from blood transfusion stands.

Set within the attic of a derelict Southbank bargehouse, Swamp decked the vast bar area out with army camp beds, oil drums and pallets and we constructed a makeshift (but practical) bar from reclaimed pallets, plywood sheets, floorboards and dustsheets.